![]() ![]() It features a hybrid CPU/GPU simulation pipeline that achieves enormous speedups. And there's a simple reason for that: today's high-end GPUs have 8-15 times the memory throughput of high-end CPUs. Yes, twelve times! 10 minutes instead of 2 hours. This simulation process produces a voxel grid for each frame, which is cached on disk for use by the Volumetric Renderer. For each voxel TurbulenceFD calculates the velocity of the fluid as well as several channels to describe properties like temperature, smoke density, amount of fuel, etc. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid. TurbulenceFD's simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. Render out as billboards or in full Hollywood Level Imagery !! ![]() Download TurbulenceFD now and let's get started making Explosions, Smoke Fire, Clouds, Dust, Pyroclastic Flows, Volcanoes (Think Pompeii) Impacts, Blasts, Burning Torches ,Burning Candles, Wind Tunnels and more !! Add to games such as Unreal. You'll be making Explosions, Fire and Smoke Simulations in no time !! Simulate on the GPU or the CPU !! GPU rendering as well as CPU rendering. If you appreciate this and are feeling generous you can send me a dollar or two as I need to buy a new microphone and headset to start making more Tutorials ĬG Fire Using Cinema 4D and TurbulenceFD, Start you training Today with a FREE 45 Minute Introductory Tutorial covering All The TurbulenceFD Settings. Over 13 hours of Tutorials and Projects recorded at 1920 x 1080 7.5GB download Will get you up to speed on how to use TurbulenceFD TFD To Create Fire, Smoke, Explosions and Dust. Here is the first FREE video in the training series. Getting started with Turbulence FD In Cinema 4D
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